Now the indirect propagation of light is simulated taking into account the surrounding geometry, so that in addition to direct light, reflected and scattered light from various surfaces and extended light sources (sky, surfaces that emit and reflect light, shading from massive objects and buildings, etc.) will appear. Thanks to the refinement and implementation of the “Scalable Global illumination” technology from the Dagor Engine, which is used by our publisher Gaijin Entertainment, it has become possible to simulate indirect lighting much more accurately. They accurately took into account direct light from light sources, and indirect light was modeled approximately using a pre-calculated diffuse cubemap on the level. Up to this point, simplified lighting algorithms from the environment were used in our render. We have added to the lighting model the calculation of indirect, or in other words - Global Illumination. In the Crossout “Supercharged” update, which will be released on October 25, 2022, a significant improvement will appear in our render.
0 Comments
Leave a Reply. |